62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://0q5qa7yiya83"]
|
|
|
|
[ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"]
|
|
[ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/point_shader.gdshader" id="2_pxe3a"]
|
|
[ext_resource type="Shader" uid="uid://bj3v35wyy32la" path="res://shaders/dissolve.gdshader" id="3_s6nlv"]
|
|
|
|
[sub_resource type="QuadMesh" id="QuadMesh_h0wwo"]
|
|
size = Vector2(1920, 1080)
|
|
|
|
[sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"]
|
|
viewport_path = NodePath("SubViewport")
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s6nlv"]
|
|
shader = ExtResource("2_pxe3a")
|
|
shader_parameter/point_texture_size = Vector2i(0, 0)
|
|
shader_parameter/canvas_size = Vector2i(0, 0)
|
|
shader_parameter/point_speed = 0.0
|
|
|
|
[sub_resource type="PointMesh" id="PointMesh_g2c28"]
|
|
|
|
[sub_resource type="MultiMesh" id="MultiMesh_vkm4v"]
|
|
mesh = SubResource("PointMesh_g2c28")
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_g2c28"]
|
|
shader = ExtResource("3_s6nlv")
|
|
shader_parameter/decay_factor = 0.99
|
|
|
|
[sub_resource type="QuadMesh" id="QuadMesh_s6nlv"]
|
|
size = Vector2(1920, 1080)
|
|
|
|
[node name="SlimeSimulation" type="Node2D"]
|
|
script = ExtResource("1_s6nlv")
|
|
|
|
[node name="View" type="MeshInstance2D" parent="."]
|
|
position = Vector2(960, 540)
|
|
mesh = SubResource("QuadMesh_h0wwo")
|
|
texture = SubResource("ViewportTexture_s6nlv")
|
|
|
|
[node name="SubViewport" type="SubViewport" parent="."]
|
|
disable_3d = true
|
|
transparent_bg = true
|
|
handle_input_locally = false
|
|
size = Vector2i(1920, 1080)
|
|
render_target_update_mode = 4
|
|
|
|
[node name="PointMesh" type="MultiMeshInstance2D" parent="SubViewport"]
|
|
material = SubResource("ShaderMaterial_s6nlv")
|
|
multimesh = SubResource("MultiMesh_vkm4v")
|
|
|
|
[node name="SubViewport2" type="SubViewport" parent="."]
|
|
disable_3d = true
|
|
transparent_bg = true
|
|
handle_input_locally = false
|
|
snap_2d_vertices_to_pixel = true
|
|
size = Vector2i(1920, 1080)
|
|
render_target_update_mode = 4
|
|
|
|
[node name="Pass" type="MeshInstance2D" parent="SubViewport2"]
|
|
material = SubResource("ShaderMaterial_g2c28")
|
|
position = Vector2(960, 540)
|
|
mesh = SubResource("QuadMesh_s6nlv")
|