[gd_scene load_steps=11 format=3 uid="uid://0q5qa7yiya83"] [ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"] [ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/point_shader.gdshader" id="2_pxe3a"] [ext_resource type="Shader" uid="uid://bj3v35wyy32la" path="res://shaders/dissolve.gdshader" id="3_s6nlv"] [sub_resource type="QuadMesh" id="QuadMesh_h0wwo"] size = Vector2(1920, 1080) [sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"] viewport_path = NodePath("SubViewport") [sub_resource type="ShaderMaterial" id="ShaderMaterial_s6nlv"] shader = ExtResource("2_pxe3a") shader_parameter/point_texture_size = Vector2i(0, 0) shader_parameter/canvas_size = Vector2i(0, 0) shader_parameter/point_speed = 0.0 [sub_resource type="PointMesh" id="PointMesh_g2c28"] [sub_resource type="MultiMesh" id="MultiMesh_vkm4v"] mesh = SubResource("PointMesh_g2c28") [sub_resource type="ShaderMaterial" id="ShaderMaterial_g2c28"] shader = ExtResource("3_s6nlv") shader_parameter/decay_factor = 0.99 [sub_resource type="QuadMesh" id="QuadMesh_s6nlv"] size = Vector2(1920, 1080) [node name="SlimeSimulation" type="Node2D"] script = ExtResource("1_s6nlv") [node name="View" type="MeshInstance2D" parent="."] position = Vector2(960, 540) mesh = SubResource("QuadMesh_h0wwo") texture = SubResource("ViewportTexture_s6nlv") [node name="SubViewport" type="SubViewport" parent="."] disable_3d = true transparent_bg = true handle_input_locally = false size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="PointMesh" type="MultiMeshInstance2D" parent="SubViewport"] material = SubResource("ShaderMaterial_s6nlv") multimesh = SubResource("MultiMesh_vkm4v") [node name="SubViewport2" type="SubViewport" parent="."] disable_3d = true transparent_bg = true handle_input_locally = false snap_2d_vertices_to_pixel = true size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="Pass" type="MeshInstance2D" parent="SubViewport2"] material = SubResource("ShaderMaterial_g2c28") position = Vector2(960, 540) mesh = SubResource("QuadMesh_s6nlv")