first it worked, then i broke it and finally remembered to commit
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@@ -13,9 +13,15 @@ shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
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[node name="SlimeSimulation" type="Node2D"]
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script = ExtResource("1_pxe3a")
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texture_size = Vector2i(1152, 648)
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decay_factor = 0.75
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dissipation_factor = 0.04
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sensor_angle = 27.0
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sensor_distance = 5.0
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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self_modulate = Color(0.581022, 0.701395, 0.890748, 1)
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material = SubResource("ShaderMaterial_pxe3a")
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position = Vector2(256, 256)
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scale = Vector2(512, 512)
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position = Vector2(576, 324)
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scale = Vector2(1152, 648)
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mesh = SubResource("QuadMesh_pxe3a")
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