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slime-moldies/slime_simulation.tscn

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[gd_scene load_steps=6 format=3 uid="uid://bf4ohdg0sfl8l"]
[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://slime_simulation.gd" id="1_pxe3a"]
[ext_resource type="Shader" uid="uid://bh4h5oqyhr5bx" path="res://show_simulation.gdshader" id="2_pxe3a"]
[sub_resource type="Texture2DRD" id="Texture2DRD_pxe3a"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pxe3a"]
shader = ExtResource("2_pxe3a")
shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
[sub_resource type="QuadMesh" id="QuadMesh_pxe3a"]
[node name="SlimeSimulation" type="Node2D"]
script = ExtResource("1_pxe3a")
texture_size = Vector2i(1152, 648)
decay_factor = 0.75
dissipation_factor = 0.04
sensor_angle = 27.0
sensor_distance = 5.0
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
self_modulate = Color(0.581022, 0.701395, 0.890748, 1)
material = SubResource("ShaderMaterial_pxe3a")
position = Vector2(576, 324)
scale = Vector2(1152, 648)
mesh = SubResource("QuadMesh_pxe3a")