initial scaffolding

This commit is contained in:
Kasper Sauramo
2025-07-31 18:01:18 +03:00
parent eeb25db89f
commit 77bccbf2ba
8 changed files with 98 additions and 0 deletions

16
root.gdshader Normal file
View File

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shader_type canvas_item;
uniform float sensor_distance = 2.0;
uniform float sensor_angle = 15.0;
uniform float rotation_angle = 23.0;
uniform float move_distance = 2.67;
uniform float decay_factor = 0.75;
void fragment() {
COLOR = vec4(0.05, 0.05, 0.05, 1.0);
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}