diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..1c93dec --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsitexqw28lu5" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..92d1ead --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Slime-Moldies" +run/main_scene="uid://bf4ohdg0sfl8l" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" diff --git a/root.gdshader b/root.gdshader new file mode 100644 index 0000000..b70be26 --- /dev/null +++ b/root.gdshader @@ -0,0 +1,16 @@ +shader_type canvas_item; + +uniform float sensor_distance = 2.0; +uniform float sensor_angle = 15.0; +uniform float rotation_angle = 23.0; +uniform float move_distance = 2.67; +uniform float decay_factor = 0.75; + +void fragment() { + COLOR = vec4(0.05, 0.05, 0.05, 1.0); +} + +//void light() { +// // Called for every pixel for every light affecting the CanvasItem. +// // Uncomment to replace the default light processing function with this one. +//} diff --git a/root.gdshader.uid b/root.gdshader.uid new file mode 100644 index 0000000..f8660d4 --- /dev/null +++ b/root.gdshader.uid @@ -0,0 +1 @@ +uid://b3wu436nky225 diff --git a/root.tscn b/root.tscn new file mode 100644 index 0000000..ab87db5 --- /dev/null +++ b/root.tscn @@ -0,0 +1,21 @@ +[gd_scene load_steps=4 format=3 uid="uid://bf4ohdg0sfl8l"] + +[ext_resource type="Shader" uid="uid://b3wu436nky225" path="res://root.gdshader" id="1_pq8q7"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_pyidc"] +shader = ExtResource("1_pq8q7") +shader_parameter/sensor_distance = 2.0 +shader_parameter/sensor_angle = 15.0 +shader_parameter/rotation_angle = 23.0 +shader_parameter/move_distance = 2.67 +shader_parameter/decay_factor = 0.75 + +[sub_resource type="QuadMesh" id="QuadMesh_vvh5c"] +material = SubResource("ShaderMaterial_pyidc") +size = Vector2(1152, 648) + +[node name="Node2D" type="Node2D"] + +[node name="MeshInstance2D" type="MeshInstance2D" parent="."] +position = Vector2(576, 324) +mesh = SubResource("QuadMesh_vvh5c")