70 lines
2.3 KiB
Plaintext
70 lines
2.3 KiB
Plaintext
[gd_scene load_steps=12 format=3 uid="uid://0q5qa7yiya83"]
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[ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"]
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[ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/agent_shader.gdshader" id="2_pxe3a"]
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[ext_resource type="Shader" uid="uid://bj3v35wyy32la" path="res://shaders/dissolve.gdshader" id="3_s6nlv"]
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[sub_resource type="QuadMesh" id="QuadMesh_h0wwo"]
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size = Vector2(1920, 1080)
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[sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"]
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viewport_path = NodePath("SubViewport2")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_s6nlv"]
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offset = Vector3(97.54, 0, 0)
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fractal_octaves = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_g2c28"]
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width = 1920
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height = 1080
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_s6nlv")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_evymn"]
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shader = ExtResource("2_pxe3a")
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shader_parameter/sim_texture = SubResource("NoiseTexture2D_g2c28")
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[sub_resource type="QuadMesh" id="QuadMesh_s6nlv"]
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size = Vector2(1920, 1080)
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[sub_resource type="Texture2DRD" id="Texture2DRD_s6nlv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_g2c28"]
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shader = ExtResource("3_s6nlv")
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shader_parameter/sim_texture = SubResource("Texture2DRD_s6nlv")
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shader_parameter/decay_factor = 0.95
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[node name="SlimeSimulation" type="Node2D"]
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script = ExtResource("1_s6nlv")
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[node name="View" type="MeshInstance2D" parent="."]
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_h0wwo")
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texture = SubResource("ViewportTexture_s6nlv")
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[node name="SubViewport" type="SubViewport" parent="."]
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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snap_2d_vertices_to_pixel = true
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Pass" type="MeshInstance2D" parent="SubViewport"]
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material = SubResource("ShaderMaterial_evymn")
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_s6nlv")
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[node name="SubViewport2" type="SubViewport" parent="."]
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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snap_2d_vertices_to_pixel = true
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Pass" type="MeshInstance2D" parent="SubViewport2"]
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material = SubResource("ShaderMaterial_g2c28")
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_s6nlv")
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