12 lines
198 B
Plaintext
12 lines
198 B
Plaintext
shader_type canvas_item;
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uniform sampler2D sim_texture;
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uniform float decay_factor;
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void fragment() {
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float c = texture(sim_texture, UV).r;
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c = c * decay_factor;
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COLOR = vec4(c, c, c, 1.0);
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}
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