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slime-moldies/shaders/agent_shader.gdshader
2025-08-03 02:24:32 +03:00

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shader_type canvas_item;
// Snippets of code drawn from https://gist.github.com/Bleuje/1e497df4505ca24c39ab3930a95700b3
uniform sampler2D sim_texture;
float gn(in vec2 coordinate, in float seed){
return fract(tan(distance(coordinate*(seed+0.118446744073709551614), vec2(0.118446744073709551614, 0.314159265358979323846264)))*0.141421356237309504880169);
}
void fragment() {
vec3 orig = texture(sim_texture, UV).rgb;
float agent = orig.r;
float trail = orig.g;
COLOR = vec4(agent, trail, orig.b, 1.0);
}