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slime-moldies/shaders/point_draw_shader.gdshader
2025-08-04 01:20:05 +03:00

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shader_type canvas_item;
//render_mode skip_vertex_transform;
uniform sampler2D point_texture;
uniform ivec2 point_texture_size;
uniform ivec2 canvas_size;
void vertex() {
int id = INSTANCE_ID;
int x = id % point_texture_size.x;
int y = id / point_texture_size.x;
// This feels dumb
vec2 uv = vec2(float(x), float(y));
vec4 point_data = texture(point_texture, uv);
vec2 pos = point_data.xy;
float angle = point_data.z;
VERTEX=pos;
}
void fragment() {
COLOR=vec4(1, 1, 1, 1);
}