[gd_scene load_steps=6 format=3 uid="uid://bf4ohdg0sfl8l"] [ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://slime_simulation.gd" id="1_pxe3a"] [ext_resource type="Shader" uid="uid://bh4h5oqyhr5bx" path="res://show_simulation.gdshader" id="2_pxe3a"] [sub_resource type="Texture2DRD" id="Texture2DRD_pxe3a"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pxe3a"] shader = ExtResource("2_pxe3a") shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a") [sub_resource type="QuadMesh" id="QuadMesh_pxe3a"] size = Vector2(1920, 1080) [node name="SlimeSimulation" type="Node2D"] script = ExtResource("1_pxe3a") texture_size = Vector2i(1920, 1080) decay_factor = 0.75 dissipation_factor = 0.06 sensor_angle = 7.0 sensor_distance = 20.0 rng_seed = 8008 [node name="MeshInstance2D" type="MeshInstance2D" parent="."] self_modulate = Color(0.581022, 0.701395, 0.890748, 1) material = SubResource("ShaderMaterial_pxe3a") position = Vector2(960, 540) mesh = SubResource("QuadMesh_pxe3a")