[gd_scene load_steps=7 format=3 uid="uid://0q5qa7yiya83"] [ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"] [ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/trail_shader.gdshader" id="3_vkm4v"] [sub_resource type="QuadMesh" id="QuadMesh_h0wwo"] size = Vector2(1920, 1080) [sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"] viewport_path = NodePath("SubViewport") [sub_resource type="ShaderMaterial" id="ShaderMaterial_evymn"] shader = ExtResource("3_vkm4v") [sub_resource type="QuadMesh" id="QuadMesh_s6nlv"] size = Vector2(1920, 1080) [node name="SlimeSimulation" type="Node2D"] script = ExtResource("1_s6nlv") [node name="View" type="MeshInstance2D" parent="."] position = Vector2(960, 540) mesh = SubResource("QuadMesh_h0wwo") texture = SubResource("ViewportTexture_s6nlv") [node name="SubViewport" type="SubViewport" parent="."] transparent_bg = true handle_input_locally = false snap_2d_vertices_to_pixel = true size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="Pass1" type="MeshInstance2D" parent="SubViewport"] material = SubResource("ShaderMaterial_evymn") position = Vector2(960, 540) mesh = SubResource("QuadMesh_s6nlv")