[gd_scene load_steps=4 format=3 uid="uid://bf4ohdg0sfl8l"] [ext_resource type="Shader" uid="uid://b3wu436nky225" path="res://root.gdshader" id="1_pq8q7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pyidc"] shader = ExtResource("1_pq8q7") shader_parameter/sensor_distance = 2.0 shader_parameter/sensor_angle = 15.0 shader_parameter/rotation_angle = 23.0 shader_parameter/move_distance = 2.67 shader_parameter/decay_factor = 0.75 [sub_resource type="QuadMesh" id="QuadMesh_vvh5c"] material = SubResource("ShaderMaterial_pyidc") size = Vector2(1152, 648) [node name="Node2D" type="Node2D"] [node name="MeshInstance2D" type="MeshInstance2D" parent="."] position = Vector2(576, 324) mesh = SubResource("QuadMesh_vvh5c")