[gd_scene load_steps=12 format=3 uid="uid://0q5qa7yiya83"] [ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"] [ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/agent_shader.gdshader" id="2_pxe3a"] [ext_resource type="Shader" uid="uid://bj3v35wyy32la" path="res://shaders/dissolve.gdshader" id="3_s6nlv"] [sub_resource type="QuadMesh" id="QuadMesh_h0wwo"] size = Vector2(1920, 1080) [sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"] viewport_path = NodePath("SubViewport2") [sub_resource type="FastNoiseLite" id="FastNoiseLite_s6nlv"] offset = Vector3(97.54, 0, 0) fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_g2c28"] width = 1920 height = 1080 generate_mipmaps = false noise = SubResource("FastNoiseLite_s6nlv") [sub_resource type="ShaderMaterial" id="ShaderMaterial_evymn"] shader = ExtResource("2_pxe3a") shader_parameter/sim_texture = SubResource("NoiseTexture2D_g2c28") [sub_resource type="QuadMesh" id="QuadMesh_s6nlv"] size = Vector2(1920, 1080) [sub_resource type="Texture2DRD" id="Texture2DRD_s6nlv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_g2c28"] shader = ExtResource("3_s6nlv") shader_parameter/sim_texture = SubResource("Texture2DRD_s6nlv") shader_parameter/decay_factor = 0.99 [node name="SlimeSimulation" type="Node2D"] script = ExtResource("1_s6nlv") [node name="View" type="MeshInstance2D" parent="."] position = Vector2(960, 540) mesh = SubResource("QuadMesh_h0wwo") texture = SubResource("ViewportTexture_s6nlv") [node name="SubViewport" type="SubViewport" parent="."] disable_3d = true transparent_bg = true handle_input_locally = false snap_2d_vertices_to_pixel = true size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="Pass" type="MeshInstance2D" parent="SubViewport"] material = SubResource("ShaderMaterial_evymn") position = Vector2(960, 540) mesh = SubResource("QuadMesh_s6nlv") [node name="SubViewport2" type="SubViewport" parent="."] disable_3d = true transparent_bg = true handle_input_locally = false snap_2d_vertices_to_pixel = true size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="Pass" type="MeshInstance2D" parent="SubViewport2"] material = SubResource("ShaderMaterial_g2c28") position = Vector2(960, 540) mesh = SubResource("QuadMesh_s6nlv")