slowly descending into madness
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@@ -1,25 +1,15 @@
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[gd_scene load_steps=11 format=3 uid="uid://0q5qa7yiya83"]
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[gd_scene load_steps=13 format=3 uid="uid://0q5qa7yiya83"]
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[ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"]
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[ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/point_shader.gdshader" id="2_pxe3a"]
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[ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/point_update_shader.gdshader" id="2_pxe3a"]
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[ext_resource type="Shader" uid="uid://bq044vr2240p4" path="res://shaders/point_draw_shader.gdshader" id="3_g2c28"]
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[ext_resource type="Shader" uid="uid://bj3v35wyy32la" path="res://shaders/dissolve.gdshader" id="3_s6nlv"]
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[sub_resource type="QuadMesh" id="QuadMesh_h0wwo"]
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size = Vector2(1920, 1080)
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[sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_s6nlv"]
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shader = ExtResource("2_pxe3a")
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shader_parameter/point_texture_size = Vector2i(0, 0)
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shader_parameter/canvas_size = Vector2i(0, 0)
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shader_parameter/point_speed = 0.0
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[sub_resource type="PointMesh" id="PointMesh_g2c28"]
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[sub_resource type="MultiMesh" id="MultiMesh_vkm4v"]
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mesh = SubResource("PointMesh_g2c28")
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[sub_resource type="ViewportTexture" id="ViewportTexture_g2c28"]
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viewport_path = NodePath("TrailUpdateViewport/PointDrawViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_g2c28"]
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shader = ExtResource("3_s6nlv")
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@@ -28,26 +18,32 @@ shader_parameter/decay_factor = 0.99
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[sub_resource type="QuadMesh" id="QuadMesh_s6nlv"]
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size = Vector2(1920, 1080)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vkm4v"]
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shader = ExtResource("3_g2c28")
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shader_parameter/point_texture_size = Vector2i(0, 0)
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shader_parameter/canvas_size = Vector2i(0, 0)
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[sub_resource type="PointMesh" id="PointMesh_g2c28"]
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[sub_resource type="MultiMesh" id="MultiMesh_vkm4v"]
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mesh = SubResource("PointMesh_g2c28")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_s6nlv"]
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shader = ExtResource("2_pxe3a")
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shader_parameter/point_texture_size = Vector2i(0, 0)
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shader_parameter/canvas_size = Vector2i(0, 0)
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shader_parameter/point_speed = 0.0
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[node name="SlimeSimulation" type="Node2D"]
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script = ExtResource("1_s6nlv")
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[node name="View" type="MeshInstance2D" parent="."]
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_h0wwo")
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texture = SubResource("ViewportTexture_s6nlv")
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texture = SubResource("ViewportTexture_g2c28")
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[node name="SubViewport" type="SubViewport" parent="."]
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="PointMesh" type="MultiMeshInstance2D" parent="SubViewport"]
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material = SubResource("ShaderMaterial_s6nlv")
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multimesh = SubResource("MultiMesh_vkm4v")
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[node name="SubViewport2" type="SubViewport" parent="."]
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[node name="TrailUpdateViewport" type="SubViewport" parent="."]
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unique_name_in_owner = true
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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@@ -55,7 +51,31 @@ snap_2d_vertices_to_pixel = true
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Pass" type="MeshInstance2D" parent="SubViewport2"]
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[node name="Pass" type="MeshInstance2D" parent="TrailUpdateViewport"]
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material = SubResource("ShaderMaterial_g2c28")
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_s6nlv")
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[node name="PointDrawViewport" type="SubViewport" parent="TrailUpdateViewport"]
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unique_name_in_owner = true
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="PointMesh" type="MultiMeshInstance2D" parent="TrailUpdateViewport/PointDrawViewport"]
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material = SubResource("ShaderMaterial_vkm4v")
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multimesh = SubResource("MultiMesh_vkm4v")
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[node name="PointUpdateViewport" type="SubViewport" parent="TrailUpdateViewport/PointDrawViewport"]
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unique_name_in_owner = true
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="PointMesh" type="MultiMeshInstance2D" parent="TrailUpdateViewport/PointDrawViewport/PointUpdateViewport"]
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material = SubResource("ShaderMaterial_s6nlv")
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multimesh = SubResource("MultiMesh_vkm4v")
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