saving what I've done
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@@ -10,19 +10,19 @@ shader = ExtResource("2_pxe3a")
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shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
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[sub_resource type="QuadMesh" id="QuadMesh_pxe3a"]
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size = Vector2(1920, 1080)
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[node name="SlimeSimulation" type="Node2D"]
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script = ExtResource("1_pxe3a")
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texture_size = Vector2i(1152, 648)
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texture_size = Vector2i(1920, 1080)
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decay_factor = 0.75
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dissipation_factor = 0.06
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sensor_angle = 8.0
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sensor_angle = 7.0
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sensor_distance = 20.0
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rng_seed = 8008
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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self_modulate = Color(0.581022, 0.701395, 0.890748, 1)
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material = SubResource("ShaderMaterial_pxe3a")
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position = Vector2(576, 324)
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scale = Vector2(1152, 648)
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_pxe3a")
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