saving what I've done
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@@ -12,7 +12,7 @@ extends Node2D
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@onready var mesh := $MeshInstance2D
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## Needs to be changed from the shader as well
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const AGENTS: int = 1024
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const AGENTS: int = 1024 * 1024
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var texture: Texture2DRD
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var next_texture: int = 0
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