first it worked, then i broke it and finally remembered to commit

This commit is contained in:
Kasper Sauramo
2025-08-01 19:18:36 +03:00
parent 6e04bf27ff
commit e2f1c8c13a
4 changed files with 134 additions and 58 deletions

View File

@@ -12,8 +12,17 @@ layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D output_ima
layout(push_constant, std430) uniform Params {
vec2 texture_size;
float decay_factor;
float dissipation_factor;
} params;
float get_dissipation_from(ivec2 uv) {
float v = imageLoad(current_image, uv).r;
return v * params.dissipation_factor;
}
void store_value(ivec2 uv, vec4 v) {
imageStore(output_image, uv, v);
}
// The code we want to execute in each invocation
void main() {
@@ -21,24 +30,31 @@ void main() {
ivec2 size = ivec2(params.texture_size.x - 1, params.texture_size.y - 1);
ivec2 uv = ivec2(gl_GlobalInvocationID.xy);
ivec2 tl = ivec2(0, 0);
ivec2 up_uv = clamp(uv - ivec2(0, 1), tl, size);
ivec2 down_uv = clamp(uv + ivec2(0, 1), tl, size);
ivec2 left_uv = clamp(uv - ivec2(1, 0), tl, size);
ivec2 right_uv = clamp(uv + ivec2(1, 0), tl, size);
// Just in case the texture size is not divisable by 8.
if ((uv.x > size.x) || (uv.y > size.y)) {
return;
}
ivec2 tl = ivec2(0, 0);
float current_v = imageLoad(current_image, uv).r;
float up_v = imageLoad(current_image, clamp(uv - ivec2(0, 1), tl, size)).r;
float down_v = imageLoad(current_image, clamp(uv + ivec2(0, 1), tl, size)).r;
float left_v = imageLoad(current_image, clamp(uv - ivec2(1, 0), tl, size)).r;
float right_v = imageLoad(current_image, clamp(uv + ivec2(1, 0), tl, size)).r;
float new_v = current_v * params.decay_factor;
new_v += get_dissipation_from(up_uv);
new_v += get_dissipation_from(down_uv);
new_v += get_dissipation_from(right_uv);
new_v += get_dissipation_from(left_uv);
new_v = clamp(new_v, 0, 1);
if (new_v < 0.0) {
new_v = 0.0;
}
vec4 result = vec4(new_v, new_v, new_v, 1.0);
imageStore(output_image, uv, result);
}