very starty setup

This commit is contained in:
Kasper Sauramo
2025-07-31 18:26:18 +03:00
parent 77bccbf2ba
commit a9ec3cfa26
4 changed files with 61 additions and 15 deletions

View File

@@ -1,6 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://bf4ohdg0sfl8l"]
[gd_scene load_steps=5 format=3 uid="uid://bf4ohdg0sfl8l"]
[ext_resource type="Shader" uid="uid://b3wu436nky225" path="res://root.gdshader" id="1_pq8q7"]
[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://root.gd" id="1_pyidc"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pq8q7"]
shader = ExtResource("1_pq8q7")
shader_parameter/sensor_distance = 2.0
shader_parameter/sensor_angle = 15.0
shader_parameter/rotation_angle = 23.0
shader_parameter/move_distance = 2.67
shader_parameter/decay_factor = 0.75
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pyidc"]
shader = ExtResource("1_pq8q7")
@@ -10,12 +19,15 @@ shader_parameter/rotation_angle = 23.0
shader_parameter/move_distance = 2.67
shader_parameter/decay_factor = 0.75
[sub_resource type="QuadMesh" id="QuadMesh_vvh5c"]
material = SubResource("ShaderMaterial_pyidc")
size = Vector2(1152, 648)
[node name="Node2D" type="Node2D"]
script = ExtResource("1_pyidc")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
position = Vector2(576, 324)
mesh = SubResource("QuadMesh_vvh5c")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pq8q7")
[node name="SubViewport" type="SubViewport" parent="."]
[node name="ColorRect" type="ColorRect" parent="SubViewport"]
material = SubResource("ShaderMaterial_pyidc")
offset_right = 40.0
offset_bottom = 40.0