very starty setup
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28
root.tscn
28
root.tscn
@@ -1,6 +1,15 @@
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[gd_scene load_steps=4 format=3 uid="uid://bf4ohdg0sfl8l"]
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[gd_scene load_steps=5 format=3 uid="uid://bf4ohdg0sfl8l"]
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[ext_resource type="Shader" uid="uid://b3wu436nky225" path="res://root.gdshader" id="1_pq8q7"]
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[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://root.gd" id="1_pyidc"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pq8q7"]
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shader = ExtResource("1_pq8q7")
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shader_parameter/sensor_distance = 2.0
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shader_parameter/sensor_angle = 15.0
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shader_parameter/rotation_angle = 23.0
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shader_parameter/move_distance = 2.67
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shader_parameter/decay_factor = 0.75
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pyidc"]
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shader = ExtResource("1_pq8q7")
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@@ -10,12 +19,15 @@ shader_parameter/rotation_angle = 23.0
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shader_parameter/move_distance = 2.67
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shader_parameter/decay_factor = 0.75
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[sub_resource type="QuadMesh" id="QuadMesh_vvh5c"]
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material = SubResource("ShaderMaterial_pyidc")
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size = Vector2(1152, 648)
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[node name="Node2D" type="Node2D"]
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script = ExtResource("1_pyidc")
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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position = Vector2(576, 324)
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mesh = SubResource("QuadMesh_vvh5c")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_pq8q7")
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[node name="SubViewport" type="SubViewport" parent="."]
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[node name="ColorRect" type="ColorRect" parent="SubViewport"]
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material = SubResource("ShaderMaterial_pyidc")
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offset_right = 40.0
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offset_bottom = 40.0
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