Do it from ground up like normal
by copying a tutorial/demo
This commit is contained in:
21
slime_simulation.tscn
Normal file
21
slime_simulation.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bf4ohdg0sfl8l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://slime_simulation.gd" id="1_pxe3a"]
|
||||
[ext_resource type="Shader" uid="uid://bh4h5oqyhr5bx" path="res://show_simulation.gdshader" id="2_pxe3a"]
|
||||
|
||||
[sub_resource type="Texture2DRD" id="Texture2DRD_pxe3a"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pxe3a"]
|
||||
shader = ExtResource("2_pxe3a")
|
||||
shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_pxe3a"]
|
||||
|
||||
[node name="SlimeSimulation" type="Node2D"]
|
||||
script = ExtResource("1_pxe3a")
|
||||
|
||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_pxe3a")
|
||||
position = Vector2(256, 256)
|
||||
scale = Vector2(512, 512)
|
||||
mesh = SubResource("QuadMesh_pxe3a")
|
||||
Reference in New Issue
Block a user