Do it from ground up like normal

by copying a tutorial/demo
This commit is contained in:
2025-08-01 00:20:03 +03:00
parent f11fcb7c37
commit a847f0cfda
12 changed files with 237 additions and 83 deletions

7
show_simulation.gdshader Normal file
View File

@@ -0,0 +1,7 @@
shader_type canvas_item;
uniform sampler2D trail_tex;
void fragment() {
float v = texture(trail_tex, UV).r;
COLOR = vec4(vec3(v), 1.0);
}