building a pure graphics pipeline version of this
This commit is contained in:
27
slime_simulation_cs/slime_simulation_cs.tscn
Normal file
27
slime_simulation_cs/slime_simulation_cs.tscn
Normal file
@@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bf4ohdg0sfl8l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://slime_simulation_cs/slime_simulation_cs.gd" id="1_uoug3"]
|
||||
[ext_resource type="Shader" uid="uid://bh4h5oqyhr5bx" path="res://slime_simulation_cs/show_simulation_cs.gdshader" id="2_w43x7"]
|
||||
|
||||
[sub_resource type="Texture2DRD" id="Texture2DRD_pxe3a"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pxe3a"]
|
||||
shader = ExtResource("2_w43x7")
|
||||
shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_pxe3a"]
|
||||
size = Vector2(1920, 1080)
|
||||
|
||||
[node name="CSSlimeSimulation" type="Node2D"]
|
||||
script = ExtResource("1_uoug3")
|
||||
texture_size = Vector2i(1920, 1080)
|
||||
decay_factor = 0.8
|
||||
sensor_angle = 7.0
|
||||
sensor_distance = 10.0
|
||||
rng_seed = 8008
|
||||
|
||||
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
|
||||
self_modulate = Color(0.581022, 0.701395, 0.890748, 1)
|
||||
material = SubResource("ShaderMaterial_pxe3a")
|
||||
position = Vector2(960, 540)
|
||||
mesh = SubResource("QuadMesh_pxe3a")
|
||||
Reference in New Issue
Block a user