building a pure graphics pipeline version of this

This commit is contained in:
2025-08-02 23:23:57 +03:00
parent 93ea79937b
commit 82916425c8
19 changed files with 345 additions and 271 deletions

View File

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[gd_scene load_steps=6 format=3 uid="uid://bf4ohdg0sfl8l"]
[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://slime_simulation_cs/slime_simulation_cs.gd" id="1_uoug3"]
[ext_resource type="Shader" uid="uid://bh4h5oqyhr5bx" path="res://slime_simulation_cs/show_simulation_cs.gdshader" id="2_w43x7"]
[sub_resource type="Texture2DRD" id="Texture2DRD_pxe3a"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pxe3a"]
shader = ExtResource("2_w43x7")
shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
[sub_resource type="QuadMesh" id="QuadMesh_pxe3a"]
size = Vector2(1920, 1080)
[node name="CSSlimeSimulation" type="Node2D"]
script = ExtResource("1_uoug3")
texture_size = Vector2i(1920, 1080)
decay_factor = 0.8
sensor_angle = 7.0
sensor_distance = 10.0
rng_seed = 8008
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
self_modulate = Color(0.581022, 0.701395, 0.890748, 1)
material = SubResource("ShaderMaterial_pxe3a")
position = Vector2(960, 540)
mesh = SubResource("QuadMesh_pxe3a")