building a pure graphics pipeline version of this
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@@ -1,27 +1,36 @@
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[gd_scene load_steps=6 format=3 uid="uid://bf4ohdg0sfl8l"]
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[gd_scene load_steps=7 format=3 uid="uid://0q5qa7yiya83"]
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[ext_resource type="Script" uid="uid://d1bbllvcal2uw" path="res://slime_simulation.gd" id="1_pxe3a"]
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[ext_resource type="Shader" uid="uid://bh4h5oqyhr5bx" path="res://show_simulation.gdshader" id="2_pxe3a"]
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[ext_resource type="Script" uid="uid://c6et88s5hp5c7" path="res://slime_simulation.gd" id="1_s6nlv"]
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[ext_resource type="Shader" uid="uid://cwt4a55lblykn" path="res://shaders/trail_shader.gdshader" id="3_vkm4v"]
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[sub_resource type="Texture2DRD" id="Texture2DRD_pxe3a"]
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[sub_resource type="QuadMesh" id="QuadMesh_h0wwo"]
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size = Vector2(1920, 1080)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pxe3a"]
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shader = ExtResource("2_pxe3a")
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shader_parameter/trail_tex = SubResource("Texture2DRD_pxe3a")
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[sub_resource type="ViewportTexture" id="ViewportTexture_s6nlv"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="QuadMesh" id="QuadMesh_pxe3a"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_evymn"]
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shader = ExtResource("3_vkm4v")
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[sub_resource type="QuadMesh" id="QuadMesh_s6nlv"]
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size = Vector2(1920, 1080)
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[node name="SlimeSimulation" type="Node2D"]
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script = ExtResource("1_pxe3a")
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texture_size = Vector2i(1920, 1080)
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decay_factor = 0.8
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sensor_angle = 7.0
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sensor_distance = 10.0
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rng_seed = 8008
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script = ExtResource("1_s6nlv")
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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self_modulate = Color(0.581022, 0.701395, 0.890748, 1)
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material = SubResource("ShaderMaterial_pxe3a")
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[node name="View" type="MeshInstance2D" parent="."]
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_pxe3a")
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mesh = SubResource("QuadMesh_h0wwo")
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texture = SubResource("ViewportTexture_s6nlv")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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handle_input_locally = false
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snap_2d_vertices_to_pixel = true
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Pass1" type="MeshInstance2D" parent="SubViewport"]
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material = SubResource("ShaderMaterial_evymn")
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position = Vector2(960, 540)
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mesh = SubResource("QuadMesh_s6nlv")
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