building a pure graphics pipeline version of this

This commit is contained in:
2025-08-02 23:23:57 +03:00
parent 93ea79937b
commit 82916425c8
19 changed files with 345 additions and 271 deletions

View File

@@ -0,0 +1,8 @@
shader_type canvas_item;
uniform sampler2D view_texture;
void fragment() {
vec3 v = texture(view_texture, UV).rgb;
COLOR = vec4(v, 1.0);
}