building a pure graphics pipeline version of this

This commit is contained in:
2025-08-02 23:23:57 +03:00
parent 93ea79937b
commit 82916425c8
19 changed files with 345 additions and 271 deletions

View File

@@ -0,0 +1,8 @@
shader_type canvas_item;
void fragment() {
vec3 c1 = vec3(0.0, 0.4, 0.4);
vec3 c2 = vec3(0.4, 0.0, 0.4);
vec3 cout = mix(c1, c2, UV.x);
COLOR = vec4(cout, 1.0);
}