some diffuse added for funzies
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@@ -32,7 +32,7 @@ size = Vector2(1920, 1080)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_g2c28"]
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shader = ExtResource("3_s6nlv")
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shader_parameter/sim_texture = SubResource("Texture2DRD_s6nlv")
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shader_parameter/decay_factor = 0.95
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shader_parameter/decay_factor = 0.99
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[node name="SlimeSimulation" type="Node2D"]
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script = ExtResource("1_s6nlv")
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