noise, but noghint working

This commit is contained in:
2025-08-03 21:40:35 +03:00
parent 761a1b63f4
commit 62a680e260
7 changed files with 106 additions and 62 deletions

View File

@@ -1,6 +1,6 @@
shader_type canvas_item;
uniform sampler2D sim_texture;
uniform sampler2D view_texture;
void fragment() {
vec3 v = texture(view_texture, UV).rgb;