add 3rd party folders back

This commit is contained in:
2025-10-12 21:09:32 +03:00
parent 9cca8147d2
commit aaa0f93a0f
77 changed files with 13519 additions and 0 deletions

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@@ -0,0 +1,80 @@
/*
* MIT License
*
* Copyright (c) 2025 Open Media Transport Contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
using System;
using System.Collections.Generic;
namespace libomtnet
{
internal class OMTFramePool : OMTBase
{
Queue<OMTFrame> pool;
public OMTFramePool(int count, int maxDataLength, bool resizable)
{
pool = new Queue<OMTFrame>();
for (int i = 0; i < count; i++) {
pool.Enqueue(new OMTFrame(maxDataLength, resizable));
}
}
protected override void DisposeInternal()
{
if (pool != null)
{
foreach (OMTFrame frame in pool)
{
if (frame != null)
{
frame.Dispose();
}
}
pool.Clear();
}
base.DisposeInternal();
}
public OMTFrame Get()
{
lock (pool)
{
if (pool.Count > 0)
{
return pool.Dequeue();
}
}
return null;
}
public void Return(OMTFrame frame)
{
lock (pool)
{
pool.Enqueue(frame);
}
}
public int Count { get { lock (pool) { return pool.Count; } } }
}
}