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# Open Media Transport (OMT) Libary for .NET
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libomtnet is a .NET library that implements the Open Media Transport protocol for low latency, high performance Local Area Network
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video/audio transmission.
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It is built using a basic subset of .NET and as a result supports both .NET Framework 4+ and .NET Standard 2.0+ applications, covering all .NET versions from 4 onwards.
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libomt is a native compiled version of the .NET library and is available separately.
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## Getting Started
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### Installation
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Official binary releases for Windows and MacOS can be found in the Releases section of this repository.
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There are only two dependencies when using this library in a .NET app:
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**libomtnet.dll**
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This is a cross platform file that will work on Windows, Mac and Linux
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**libvmx.dll (Windows)**
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**libvmx.dylib (MacOS)**
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**libvmx.so (Linux)**
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These are platform specific native shared libraries. The correct library for the CPU type and OS platform needs to be placed in the same directory as the application.
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### Creating a Source
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1. Create an instance of the OMTSend class specifying a name
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2. Fill the struct OMTMediaFrame with the video data in either of the available YUV or RGBx formats
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3. Send using OMTSend.Send
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4. That's it, the source is now available on the network for receivers to connect to
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### Creating a Receiver
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1. Create an instance of the OMTReceive class specifying the full name of the source (including machine name)
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The full name of all sources on the network can be found by using the OMTDiscovery class
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2. In a loop, poll OMTReceive.Receive specifying the types of frames to receive and also a timeout
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3. Process said frames as required
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