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10 Commits
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main
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,5 +1,7 @@
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# Hiisi
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# Hiisi
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build/
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build/
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compile_commands.json
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.cache/
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# ---> Emacs
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# ---> Emacs
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# -*- mode: gitignore; -*-
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# -*- mode: gitignore; -*-
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@@ -30,5 +32,3 @@ tramp
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.idea
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.idea
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*.log
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*.log
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tmp/
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tmp/
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build/
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3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +1,6 @@
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[submodule "3rd/SDL"]
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[submodule "3rd/SDL"]
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path = 3rd/SDL
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path = 3rd/SDL
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url = https://github.com/libsdl-org/SDL.git
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url = https://github.com/libsdl-org/SDL.git
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[submodule "hiload"]
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path = hiload
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url = git@git.kitemoonsche.me:schme/hiload.git
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14
CMakeLists.txt
Normal file
14
CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
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cmake_minimum_required(VERSION 3.21)
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project(Hiisi)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_STANDARD 17)
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add_subdirectory(3rd/SDL EXCLUDE_FROM_ALL)
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add_subdirectory(hiload)
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add_subdirectory(hiisi)
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add_executable(hiisi-run
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hiisi/main.cpp)
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target_link_libraries(hiisi-run hiisi-engine hiload)
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13
README.md
13
README.md
@@ -1,3 +1,14 @@
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# Hiisi
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# Hiisi
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One more Hiisi-engine
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One more Hiisi-engine.
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```bash
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git clone --recurse-submodules -j8 git@git.kitemoonsche.me:schme/Hiisi.git
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```
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## Build
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```bash
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cmake -B build -S . -G Ninja
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cmake --build build
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```
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13
hiisi/CMakeLists.txt
Normal file
13
hiisi/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
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cmake_minimum_required(VERSION 3.21)
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project(HiisiEngine)
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add_library(hiisi-engine SHARED
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hiisi.h
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hiisi.cpp)
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target_compile_options(hiisi-engine PRIVATE "-Wall" "-Wextra" "-Wpedantic")
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set_property(TARGET hiisi-engine PROPERTY POSITION_INDEPENDENT_CODE ON)
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set_property(TARGET hiisi-engine PROPERTY LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR})
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target_link_libraries(hiisi-engine SDL3::SDL3-shared)
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118
hiisi/hiisi.cpp
Normal file
118
hiisi/hiisi.cpp
Normal file
@@ -0,0 +1,118 @@
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#include "hiisi.h"
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#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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#include <SDL3/SDL.h>
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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/* This function runs once at startup. */
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int HiisiEngine::init(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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SDL_SetAppMetadata("Hiisi Engine", "0.0.1", "me.kitemoonsche.hiisi-engine");
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SDL_Window *window = 0;
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SDL_Renderer *renderer = 0;
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("Hiisi Engine", WINDOW_WIDTH,
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WINDOW_HEIGHT, 0, &window, &renderer)) {
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SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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_window = window;
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_renderer = renderer;
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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int HiisiEngine::event() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_QUIT) {
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return 0; /* end the program, reporting success to the OS. */
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}
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}
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return 1; /* carry on with the program! */
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}
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/* This function runs once per frame, and is the heart of the program. */
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int HiisiEngine::iterate() {
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SDL_Renderer *renderer = (SDL_Renderer *)_renderer;
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SDL_FRect rects[16];
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const Uint64 now = SDL_GetTicks();
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size_t i;
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/* we'll have the rectangles grow and shrink over a few seconds. */
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const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f;
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const float scale =
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((float)(((int)(now % 1000)) - 500) / 500.0f) * direction;
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/* as you can see from this, rendering draws over whatever was drawn before
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* it. */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0,
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SDL_ALPHA_OPAQUE); /* black, full alpha */
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SDL_RenderClear(renderer); /* start with a blank canvas. */
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/* Rectangles are comprised of set of X and Y coordinates, plus width and
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height. (0, 0) is the top left of the window, and larger numbers go
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down and to the right. This isn't how geometry works, but this is
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pretty standard in 2D graphics. */
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/* Let's draw a single rectangle (square, really). */
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rects[0].x = rects[0].y = 100;
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rects[0].w = rects[0].h = 100 + (100 * scale);
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SDL_SetRenderDrawColor(renderer, 250, 0, 255,
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SDL_ALPHA_OPAQUE); /* red, full alpha */
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SDL_RenderRect(renderer, &rects[0]);
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/* Now let's draw several rectangles with one function call. */
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for (i = 0; i < 3; i++) {
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const float size = (i + 1) * 500.0f;
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rects[i].w = rects[i].h = size + (size * scale);
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rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */
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rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */
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}
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SDL_SetRenderDrawColor(renderer, 255, 255, 0,
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SDL_ALPHA_OPAQUE); /* green, full alpha */
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SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */
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/* those were rectangle _outlines_, really. You can also draw _filled_
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* rectangles! */
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rects[0].x = 400;
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rects[0].y = 50;
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rects[0].w = 100 + (100 * scale);
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rects[0].h = 50 + (50 * scale);
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SDL_SetRenderDrawColor(renderer, 50, 25, 255,
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SDL_ALPHA_OPAQUE); /* blue, full alpha */
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SDL_RenderFillRect(renderer, &rects[0]);
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/* ...and also fill a bunch of rectangles at once... */
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for (i = 0; i < SDL_arraysize(rects); i++) {
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const float w = (float)(WINDOW_WIDTH / SDL_arraysize(rects));
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const float h = i * 8.0f;
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rects[i].x = i * w;
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rects[i].y = WINDOW_HEIGHT - h;
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rects[i].w = w;
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rects[i].h = h;
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}
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SDL_SetRenderDrawColor(renderer, 25, 255, 255,
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SDL_ALPHA_OPAQUE); /* white, full alpha */
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SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects));
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs once at shutdown. */
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void HiisiEngine::quit() { /* SDL will clean up the window/renderer for us. */
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}
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17
hiisi/hiisi.h
Normal file
17
hiisi/hiisi.h
Normal file
@@ -0,0 +1,17 @@
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#ifndef HIISI_H_
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#define HIISI_H_
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class HiisiEngine {
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public:
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int init(int argc, char *argv[]);
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int event();
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int iterate();
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void quit();
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private:
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void *_window = 0;
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void *_renderer = 0;
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void *_module = 0;
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};
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#endif // HIISI_H_
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37
hiisi/main.cpp
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37
hiisi/main.cpp
Normal file
@@ -0,0 +1,37 @@
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#include "hiisi.h"
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#include "hiload.h"
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#include <assert.h>
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#include <atomic>
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#include <dlfcn.h>
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#include <link.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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int main(int argc, char **argv) {
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/* Hiload hotreloader is compiled as a shared library, these are the
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* only required changes for the code to successfully reload */
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// Init hiload
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const char *himodules[] = {"", "libhiisi-engine.so"};
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hi_init(2, himodules);
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HiisiEngine hiisi;
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hiisi.init(argc, argv);
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while (hiisi.event()) {
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hiisi.iterate();
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// Reload changes
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hi_reload();
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}
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hiisi.quit();
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// Deinit hiload
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hi_deinit();
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return 0;
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}
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1
hiload
Submodule
1
hiload
Submodule
Submodule hiload added at c7ff4f8813
Reference in New Issue
Block a user