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4 Commits

Author SHA1 Message Date
63b53f0cdd update hiload 2025-05-06 22:51:05 +03:00
3fd1903147 add some comments to main 2025-05-06 22:45:12 +03:00
85b7140f11 turn HiisiEngine into a regular solib instead of built module 2025-05-06 21:27:16 +03:00
55e89cd54f remove old heload 2025-05-06 21:03:01 +03:00
11 changed files with 80 additions and 224 deletions

3
.gitmodules vendored
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@@ -1,3 +1,6 @@
[submodule "3rd/SDL"] [submodule "3rd/SDL"]
path = 3rd/SDL path = 3rd/SDL
url = https://github.com/libsdl-org/SDL.git url = https://github.com/libsdl-org/SDL.git
[submodule "hiload"]
path = hiload
url = git@git.kitemoonsche.me:schme/hiload.git

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@@ -1,17 +1,14 @@
cmake_minimum_required(VERSION 3.21) cmake_minimum_required(VERSION 3.21)
project(Hiisi) project(Hiisi)
# I just like to have this with my tooling
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
add_subdirectory(3rd/SDL EXCLUDE_FROM_ALL) add_subdirectory(3rd/SDL EXCLUDE_FROM_ALL)
add_subdirectory(heload) add_subdirectory(hiload)
add_subdirectory(hiisi) add_subdirectory(hiisi)
target_link_options(SDL3-shared PRIVATE -Wl,-z,nodelete)
add_executable(hiisi-run add_executable(hiisi-run
hiisi/main.cpp) hiisi/main.cpp)
target_link_libraries(hiisi-run heload) target_link_libraries(hiisi-run hiisi-engine hiload)

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@@ -1,34 +0,0 @@
cmake_minimum_required(VERSION 3.21)
project(Heload)
# I just like to have this with my tooling
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 99)
add_library(heload SHARED
src/heload.c
)
# Specify the public headers location
target_include_directories(heload PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # During build
$<INSTALL_INTERFACE:include> # When installed
)
install(TARGETS heload
EXPORT heloadTargets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin
)
# Install header files
install(DIRECTORY include/ DESTINATION include)
# Export the library for find_package()
install(EXPORT heloadTargets
FILE heloadConfig.cmake
DESTINATION lib/cmake/heload
)
export(TARGETS heload FILE heloadConfig.cmake)

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@@ -1,7 +0,0 @@
#ifndef HELOAD_H_
#define HELOAD_H_
void print_module_info(const char *module_name);
#endif // HELOAD_H_

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@@ -1,15 +0,0 @@
#include "heload/heload.h"
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <link.h>
void print_module_info(const char *module_name) {
void *module = dlopen(module_name, RTLD_NOW);
struct Lmid_t *lmid;
dlinfo(module, RTLD_DI_LMID, lmid);
}

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@@ -5,6 +5,8 @@ add_library(hiisi-engine SHARED
hiisi.h hiisi.h
hiisi.cpp) hiisi.cpp)
target_compile_options(hiisi-engine PRIVATE "-Wall" "-Wextra" "-Wpedantic")
set_property(TARGET hiisi-engine PROPERTY POSITION_INDEPENDENT_CODE ON) set_property(TARGET hiisi-engine PROPERTY POSITION_INDEPENDENT_CODE ON)
set_property(TARGET hiisi-engine PROPERTY LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}) set_property(TARGET hiisi-engine PROPERTY LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR})

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@@ -7,8 +7,10 @@
#define WINDOW_HEIGHT 720 #define WINDOW_HEIGHT 720
/* This function runs once at startup. */ /* This function runs once at startup. */
int init(EngineData *state, int argc, char *argv[]) int HiisiEngine::init(int argc, char *argv[]) {
{ (void)argc;
(void)argv;
SDL_SetAppMetadata("Hiisi Engine", "0.0.1", "me.kitemoonsche.hiisi-engine"); SDL_SetAppMetadata("Hiisi Engine", "0.0.1", "me.kitemoonsche.hiisi-engine");
SDL_Window *window = 0; SDL_Window *window = 0;
@@ -19,20 +21,20 @@ int init(EngineData *state, int argc, char *argv[])
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
if (!SDL_CreateWindowAndRenderer("Hiisi Engine", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) { if (!SDL_CreateWindowAndRenderer("Hiisi Engine", WINDOW_WIDTH,
WINDOW_HEIGHT, 0, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
state->window = window; _window = window;
state->renderer = renderer; _renderer = renderer;
return SDL_APP_CONTINUE; /* carry on with the program! */ return SDL_APP_CONTINUE; /* carry on with the program! */
} }
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
int event(EngineData* state) int HiisiEngine::event() {
{
SDL_Event event; SDL_Event event;
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) { if (event.type == SDL_EVENT_QUIT) {
@@ -43,19 +45,21 @@ int event(EngineData* state)
} }
/* This function runs once per frame, and is the heart of the program. */ /* This function runs once per frame, and is the heart of the program. */
int iterate(EngineData *state) int HiisiEngine::iterate() {
{ SDL_Renderer *renderer = (SDL_Renderer *)_renderer;
SDL_Renderer *renderer = (SDL_Renderer*)state->renderer;
SDL_FRect rects[16]; SDL_FRect rects[16];
const Uint64 now = SDL_GetTicks(); const Uint64 now = SDL_GetTicks();
int i; size_t i;
/* we'll have the rectangles grow and shrink over a few seconds. */ /* we'll have the rectangles grow and shrink over a few seconds. */
const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f; const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f;
const float scale = ((float) (((int) (now % 1000)) - 500) / 500.0f) * direction; const float scale =
((float)(((int)(now % 1000)) - 500) / 500.0f) * direction;
/* as you can see from this, rendering draws over whatever was drawn before it. */ /* as you can see from this, rendering draws over whatever was drawn before
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */ * it. */
SDL_SetRenderDrawColor(renderer, 0, 0, 0,
SDL_ALPHA_OPAQUE); /* black, full alpha */
SDL_RenderClear(renderer); /* start with a blank canvas. */ SDL_RenderClear(renderer); /* start with a blank canvas. */
/* Rectangles are comprised of set of X and Y coordinates, plus width and /* Rectangles are comprised of set of X and Y coordinates, plus width and
@@ -66,38 +70,42 @@ int iterate(EngineData *state)
/* Let's draw a single rectangle (square, really). */ /* Let's draw a single rectangle (square, really). */
rects[0].x = rects[0].y = 100; rects[0].x = rects[0].y = 100;
rects[0].w = rects[0].h = 100 + (100 * scale); rects[0].w = rects[0].h = 100 + (100 * scale);
SDL_SetRenderDrawColor(renderer, 250, 0, 255, SDL_ALPHA_OPAQUE); /* red, full alpha */ SDL_SetRenderDrawColor(renderer, 250, 0, 255,
SDL_ALPHA_OPAQUE); /* red, full alpha */
SDL_RenderRect(renderer, &rects[0]); SDL_RenderRect(renderer, &rects[0]);
/* Now let's draw several rectangles with one function call. */ /* Now let's draw several rectangles with one function call. */
for (i = 0; i < 3; i++) { for (i = 0; i < 3; i++) {
const float size = (i+1) * 500.0f; const float size = (i + 1) * 500.0f;
rects[i].w = rects[i].h = size + (size * scale); rects[i].w = rects[i].h = size + (size * scale);
rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */ rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */
rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */ rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */
} }
SDL_SetRenderDrawColor(renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */ SDL_SetRenderDrawColor(renderer, 255, 255, 0,
SDL_ALPHA_OPAQUE); /* green, full alpha */
SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */ SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */
/* those were rectangle _outlines_, really. You can also draw _filled_ rectangles! */ /* those were rectangle _outlines_, really. You can also draw _filled_
* rectangles! */
rects[0].x = 400; rects[0].x = 400;
rects[0].y = 50; rects[0].y = 50;
rects[0].w = 100 + (100 * scale); rects[0].w = 100 + (100 * scale);
rects[0].h = 50 + (50 * scale); rects[0].h = 50 + (50 * scale);
SDL_SetRenderDrawColor(renderer, 50, 25, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */ SDL_SetRenderDrawColor(renderer, 50, 25, 255,
SDL_ALPHA_OPAQUE); /* blue, full alpha */
SDL_RenderFillRect(renderer, &rects[0]); SDL_RenderFillRect(renderer, &rects[0]);
/* ...and also fill a bunch of rectangles at once... */ /* ...and also fill a bunch of rectangles at once... */
for (i = 0; i < SDL_arraysize(rects); i++) { for (i = 0; i < SDL_arraysize(rects); i++) {
const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects)); const float w = (float)(WINDOW_WIDTH / SDL_arraysize(rects));
const float h = i * 8.0f; const float h = i * 8.0f;
rects[i].x = i * w; rects[i].x = i * w;
rects[i].y = WINDOW_HEIGHT - h; rects[i].y = WINDOW_HEIGHT - h;
rects[i].w = w; rects[i].w = w;
rects[i].h = h; rects[i].h = h;
} }
SDL_SetRenderDrawColor(renderer, 25, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */ SDL_SetRenderDrawColor(renderer, 25, 255, 255,
SDL_ALPHA_OPAQUE); /* white, full alpha */
SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects)); SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects));
SDL_RenderPresent(renderer); /* put it all on the screen! */ SDL_RenderPresent(renderer); /* put it all on the screen! */
@@ -106,7 +114,5 @@ int iterate(EngineData *state)
} }
/* This function runs once at shutdown. */ /* This function runs once at shutdown. */
void quit(EngineData *state) void HiisiEngine::quit() { /* SDL will clean up the window/renderer for us. */
{
/* SDL will clean up the window/renderer for us. */
} }

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@@ -1,25 +1,17 @@
#ifndef HIISI_H_ #ifndef HIISI_H_
#define HIISI_H_ #define HIISI_H_
extern "C" { class HiisiEngine {
public:
int init(int argc, char *argv[]);
int event();
int iterate();
void quit();
struct EngineData { private:
void *window = 0; void *_window = 0;
void *renderer = 0; void *_renderer = 0;
}; void *_module = 0;
};
struct Engine {
void *module = 0;
int (*init)(EngineData *, int, char**);
int (*event)(EngineData *);
int (*iterate)(EngineData *);
void (*quit)(EngineData *);
};
int init(EngineData *state, int argc, char *argv[]);
int event(EngineData *state);
int iterate(EngineData *state);
void quit(EngineData *state);
}
#endif // HIISI_H_ #endif // HIISI_H_

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@@ -1,115 +1,37 @@
#include "hiisi.h" #include "hiisi.h"
#include "heload/heload.h"
#include "hiload.h"
#include <assert.h> #include <assert.h>
#include <stdio.h> #include <atomic>
#include <stdlib.h>
#include <dlfcn.h> #include <dlfcn.h>
#include <link.h> #include <link.h>
#include <signal.h> #include <signal.h>
#include <atomic> #include <stdio.h>
#include <stdlib.h>
std::atomic<bool> reload_requested(false);
void reload_signal_handler(int) {
reload_requested = true;
}
Engine load_hiisi() {
const char *name = "build/hiisi/libhiisi-engine.so";
void *mod = dlopen(name, RTLD_NOW);
Lmid_t list;
dlinfo(mod, RTLD_DI_LMID, &list);
printf("link-map list id: %ld\n", list);
link_map *lmap = 0;
dlinfo(mod, RTLD_DI_LINKMAP, &lmap);
printf("Link map:\n");
printf("addr: %lu\n", lmap->l_addr);
printf("name: %s\n", lmap->l_name);
printf("dynamic section: %p\n", lmap->l_ld);
char pathname[256];
dlinfo(mod, RTLD_DI_ORIGIN, pathname);
printf("path: %s\n", pathname);
/* Discover the size of the buffer that we must pass to
RTLD_DI_SERINFO. */
Dl_serinfo serinfo;
Dl_serinfo *sip;
if (dlinfo(mod, RTLD_DI_SERINFOSIZE, &serinfo) == -1) {
fprintf(stderr, "RTLD_DI_SERINFOSIZE failed: %s\n", dlerror());
exit(EXIT_FAILURE);
}
/* Allocate the buffer for use with RTLD_DI_SERINFO. */
sip = (Dl_serinfo*)malloc(serinfo.dls_size);
if (sip == NULL) {
perror("malloc");
exit(EXIT_FAILURE);
}
/* Initialize the 'dls_size' and 'dls_cnt' fields in the newly
allocated buffer. */
if (dlinfo(mod, RTLD_DI_SERINFOSIZE, sip) == -1) {
fprintf(stderr, "RTLD_DI_SERINFOSIZE failed: %s\n", dlerror());
exit(EXIT_FAILURE);
}
/* Fetch and print library search list. */
if (dlinfo(mod, RTLD_DI_SERINFO, sip) == -1) {
fprintf(stderr, "RTLD_DI_SERINFO failed: %s\n", dlerror());
exit(EXIT_FAILURE);
}
for (size_t j = 0; j < serinfo.dls_cnt; j++)
printf("dls_serpath[%zu].dls_name = %s\n",
j, sip->dls_serpath[j].dls_name);
Engine engine;
engine.module = mod;
*(void **)&engine.init = dlsym(mod, "init");
*(void **)&engine.event = dlsym(mod, "event");
*(void **)&engine.iterate = dlsym(mod, "iterate");
*(void **)&engine.quit = dlsym(mod, "quit");
assert(engine.init);
assert(engine.event);
assert(engine.iterate);
assert(engine.quit);
return engine;
}
int main(int argc, char **argv) { int main(int argc, char **argv) {
signal(SIGUSR1, reload_signal_handler); /* Hiload hotreloader is compiled as a shared library, these are the
* only required changes for the code to successfully reload */
EngineData state; // Init hiload
const char *himodules[] = {"", "libhiisi-engine.so"};
hi_init(2, himodules);
Engine hiisi = load_hiisi(); HiisiEngine hiisi;
if (!hiisi.module) {
printf("%s\n", dlerror()); hiisi.init(argc, argv);
return 1; while (hiisi.event()) {
hiisi.iterate();
// Reload changes
hi_reload();
} }
hiisi.init(&state, argc, argv); hiisi.quit();
while (hiisi.event(&state)) {
hiisi.iterate(&state);
if (reload_requested) {
dlclose(hiisi.module);
hiisi = load_hiisi();
reload_requested = false;
}
}
dlclose(hiisi.module);
// Deinit hiload
hi_deinit();
return 0; return 0;
} }

1
hiload Submodule

Submodule hiload added at c7ff4f8813

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@@ -1,11 +0,0 @@
#!/usr/bin/env bash
echo "Watching changes in hiisi..."
inotifywait --monitor -e modify build/hiisi/ |
while read -r _ action file; do
sleep 0.1
echo "$(date +%H:%M:%S): Hiisi changed!"
echo "$action on $file"
HIISI_PID=$(pgrep -x hiisi-run)
kill -USR1 "${HIISI_PID}" && echo "Signal sent!" || echo "Signal send failed!"
done