make sdl unremovable

This commit is contained in:
Kasper Sauramo
2025-03-13 17:28:48 +02:00
parent 4a393035a2
commit e84760fb8f
4 changed files with 17 additions and 17 deletions

View File

@@ -66,17 +66,17 @@ int iterate(EngineData *state)
/* Let's draw a single rectangle (square, really). */
rects[0].x = rects[0].y = 100;
rects[0].w = rects[0].h = 100 + (100 * scale);
SDL_SetRenderDrawColor(renderer, 250, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */
SDL_SetRenderDrawColor(renderer, 250, 0, 255, SDL_ALPHA_OPAQUE); /* red, full alpha */
SDL_RenderRect(renderer, &rects[0]);
/* Now let's draw several rectangles with one function call. */
for (i = 0; i < 3; i++) {
const float size = (i+1) * 50.0f;
const float size = (i+1) * 500.0f;
rects[i].w = rects[i].h = size + (size * scale);
rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */
rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */
}
SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */
SDL_SetRenderDrawColor(renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */
SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */
/* those were rectangle _outlines_, really. You can also draw _filled_ rectangles! */
@@ -84,7 +84,7 @@ int iterate(EngineData *state)
rects[0].y = 50;
rects[0].w = 100 + (100 * scale);
rects[0].h = 50 + (50 * scale);
SDL_SetRenderDrawColor(renderer, 0, 255, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */
SDL_SetRenderDrawColor(renderer, 50, 25, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */
SDL_RenderFillRect(renderer, &rects[0]);
@@ -97,7 +97,7 @@ int iterate(EngineData *state)
rects[i].w = w;
rects[i].h = h;
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */
SDL_SetRenderDrawColor(renderer, 25, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */
SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects));
SDL_RenderPresent(renderer); /* put it all on the screen! */