move engine to shared lib

This commit is contained in:
2025-03-13 00:09:05 +02:00
parent cf7e577b42
commit d2fcb9a24a
7 changed files with 267 additions and 3 deletions

12
hiisi/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.21)
project(HiisiEngine)
add_library(hiisi-engine SHARED
hiisi.h
hiisi.cpp)
set_property(TARGET hiisi-engine PROPERTY POSITION_INDEPENDENT_CODE ON)
set_property(TARGET hiisi-engine PROPERTY LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR})
target_link_libraries(hiisi-engine PRIVATE
SDL3::SDL3)

108
hiisi/hiisi.cpp Normal file
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#include "hiisi.h"
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
/* We will use this renderer to draw into this window every frame. */
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
#define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720
/* This function runs once at startup. */
int init(void *appstate, int argc, char *argv[])
{
SDL_SetAppMetadata("Hiisi Engine", "0.0.1", "me.kitemoonsche.hiisi-engine");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
if (!SDL_CreateWindowAndRenderer("Hiisi Engine", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
int event(void *appstate)
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
return 0; /* end the program, reporting success to the OS. */
}
}
return 1; /* carry on with the program! */
}
/* This function runs once per frame, and is the heart of the program. */
int iterate(void *appstate)
{
SDL_FRect rects[16];
const Uint64 now = SDL_GetTicks();
int i;
/* we'll have the rectangles grow and shrink over a few seconds. */
const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f;
const float scale = ((float) (((int) (now % 1000)) - 500) / 500.0f) * direction;
/* as you can see from this, rendering draws over whatever was drawn before it. */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */
SDL_RenderClear(renderer); /* start with a blank canvas. */
/* Rectangles are comprised of set of X and Y coordinates, plus width and
height. (0, 0) is the top left of the window, and larger numbers go
down and to the right. This isn't how geometry works, but this is
pretty standard in 2D graphics. */
/* Let's draw a single rectangle (square, really). */
rects[0].x = rects[0].y = 100;
rects[0].w = rects[0].h = 100 + (100 * scale);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */
SDL_RenderRect(renderer, &rects[0]);
/* Now let's draw several rectangles with one function call. */
for (i = 0; i < 3; i++) {
const float size = (i+1) * 50.0f;
rects[i].w = rects[i].h = size + (size * scale);
rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */
rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */
}
SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */
SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */
/* those were rectangle _outlines_, really. You can also draw _filled_ rectangles! */
rects[0].x = 400;
rects[0].y = 50;
rects[0].w = 100 + (100 * scale);
rects[0].h = 50 + (50 * scale);
SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */
SDL_RenderFillRect(renderer, &rects[0]);
/* ...and also fill a bunch of rectangles at once... */
for (i = 0; i < SDL_arraysize(rects); i++) {
const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects));
const float h = i * 8.0f;
rects[i].x = i * w;
rects[i].y = WINDOW_HEIGHT - h;
rects[i].w = w;
rects[i].h = h;
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */
SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects));
SDL_RenderPresent(renderer); /* put it all on the screen! */
return SDL_APP_CONTINUE; /* carry on with the program! */
}
/* This function runs once at shutdown. */
void quit(void *appstate)
{
/* SDL will clean up the window/renderer for us. */
}

20
hiisi/hiisi.h Normal file
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#ifndef HIISI_H_
#define HIISI_H_
extern "C" {
struct Engine {
void *module = 0;
int (*init)(void *, int, char**);
int (*event)(void *);
int (*iterate)(void *);
void (*quit)(void *);
};
int init(void *appstate, int argc, char *argv[]);
int event(void *appstate);
int iterate(void *appstate);
void quit(void *appstate);
}
#endif // HIISI_H_

102
hiisi/main.cpp Normal file
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#include "hiisi.h"
#include <assert.h>
#include <elf.h>
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <link.h>
struct app_state {};
Engine load_hiisi(const char *name) {
void *mod = dlopen(name, RTLD_NOW);
Lmid_t list;
dlinfo(mod, RTLD_DI_LMID, &list);
printf("link-map list id: %ld\n", list);
link_map *lmap = 0;
dlinfo(mod, RTLD_DI_LINKMAP, &lmap);
printf("Link map:\n");
printf("addr: %lu\n", lmap->l_addr);
printf("name: %s\n", lmap->l_name);
printf("dynamic section: %p\n", lmap->l_ld);
char pathname[256];
dlinfo(mod, RTLD_DI_ORIGIN, pathname);
printf("path: %s\n", pathname);
/* Discover the size of the buffer that we must pass to
RTLD_DI_SERINFO. */
Dl_serinfo serinfo;
Dl_serinfo *sip;
if (dlinfo(mod, RTLD_DI_SERINFOSIZE, &serinfo) == -1) {
fprintf(stderr, "RTLD_DI_SERINFOSIZE failed: %s\n", dlerror());
exit(EXIT_FAILURE);
}
/* Allocate the buffer for use with RTLD_DI_SERINFO. */
sip = (Dl_serinfo*)malloc(serinfo.dls_size);
if (sip == NULL) {
perror("malloc");
exit(EXIT_FAILURE);
}
/* Initialize the 'dls_size' and 'dls_cnt' fields in the newly
allocated buffer. */
if (dlinfo(mod, RTLD_DI_SERINFOSIZE, sip) == -1) {
fprintf(stderr, "RTLD_DI_SERINFOSIZE failed: %s\n", dlerror());
exit(EXIT_FAILURE);
}
/* Fetch and print library search list. */
if (dlinfo(mod, RTLD_DI_SERINFO, sip) == -1) {
fprintf(stderr, "RTLD_DI_SERINFO failed: %s\n", dlerror());
exit(EXIT_FAILURE);
}
for (size_t j = 0; j < serinfo.dls_cnt; j++)
printf("dls_serpath[%zu].dls_name = %s\n",
j, sip->dls_serpath[j].dls_name);
Engine engine;
engine.module = mod;
*(void **)&engine.init = dlsym(mod, "init");
*(void **)&engine.event = dlsym(mod, "event");
*(void **)&engine.iterate = dlsym(mod, "iterate");
*(void **)&engine.quit = dlsym(mod, "quit");
assert(engine.init);
assert(engine.event);
assert(engine.iterate);
assert(engine.quit);
return engine;
}
int main(int argc, char **argv) {
app_state state;
void *state_ptr = &state;
Engine hiisi = load_hiisi("build/hiisi/libhiisi-engine.so");
if (!hiisi.module) {
printf("%s\n", dlerror());
return 1;
}
hiisi.init(&state, argc, argv);
while (hiisi.event(&state)) {
hiisi.iterate(&state);
}
dlclose(hiisi.module);
return 0;
}