move engine to shared lib
This commit is contained in:
12
hiisi/CMakeLists.txt
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12
hiisi/CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
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project(HiisiEngine)
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add_library(hiisi-engine SHARED
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hiisi.h
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hiisi.cpp)
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set_property(TARGET hiisi-engine PROPERTY POSITION_INDEPENDENT_CODE ON)
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set_property(TARGET hiisi-engine PROPERTY LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR})
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target_link_libraries(hiisi-engine PRIVATE
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SDL3::SDL3)
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108
hiisi/hiisi.cpp
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108
hiisi/hiisi.cpp
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#include "hiisi.h"
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#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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#include <SDL3/SDL.h>
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/* We will use this renderer to draw into this window every frame. */
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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/* This function runs once at startup. */
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int init(void *appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Hiisi Engine", "0.0.1", "me.kitemoonsche.hiisi-engine");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("Hiisi Engine", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
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SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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int event(void *appstate)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_QUIT) {
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return 0; /* end the program, reporting success to the OS. */
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}
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}
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return 1; /* carry on with the program! */
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}
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/* This function runs once per frame, and is the heart of the program. */
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int iterate(void *appstate)
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{
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SDL_FRect rects[16];
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const Uint64 now = SDL_GetTicks();
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int i;
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/* we'll have the rectangles grow and shrink over a few seconds. */
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const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f;
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const float scale = ((float) (((int) (now % 1000)) - 500) / 500.0f) * direction;
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/* as you can see from this, rendering draws over whatever was drawn before it. */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */
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SDL_RenderClear(renderer); /* start with a blank canvas. */
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/* Rectangles are comprised of set of X and Y coordinates, plus width and
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height. (0, 0) is the top left of the window, and larger numbers go
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down and to the right. This isn't how geometry works, but this is
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pretty standard in 2D graphics. */
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/* Let's draw a single rectangle (square, really). */
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rects[0].x = rects[0].y = 100;
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rects[0].w = rects[0].h = 100 + (100 * scale);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */
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SDL_RenderRect(renderer, &rects[0]);
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/* Now let's draw several rectangles with one function call. */
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for (i = 0; i < 3; i++) {
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const float size = (i+1) * 50.0f;
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rects[i].w = rects[i].h = size + (size * scale);
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rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */
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rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */
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}
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */
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SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */
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/* those were rectangle _outlines_, really. You can also draw _filled_ rectangles! */
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rects[0].x = 400;
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rects[0].y = 50;
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rects[0].w = 100 + (100 * scale);
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rects[0].h = 50 + (50 * scale);
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */
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SDL_RenderFillRect(renderer, &rects[0]);
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/* ...and also fill a bunch of rectangles at once... */
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for (i = 0; i < SDL_arraysize(rects); i++) {
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const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects));
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const float h = i * 8.0f;
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rects[i].x = i * w;
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rects[i].y = WINDOW_HEIGHT - h;
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rects[i].w = w;
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rects[i].h = h;
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}
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */
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SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects));
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs once at shutdown. */
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void quit(void *appstate)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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20
hiisi/hiisi.h
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20
hiisi/hiisi.h
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#ifndef HIISI_H_
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#define HIISI_H_
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extern "C" {
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struct Engine {
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void *module = 0;
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int (*init)(void *, int, char**);
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int (*event)(void *);
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int (*iterate)(void *);
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void (*quit)(void *);
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};
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int init(void *appstate, int argc, char *argv[]);
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int event(void *appstate);
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int iterate(void *appstate);
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void quit(void *appstate);
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}
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#endif // HIISI_H_
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102
hiisi/main.cpp
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102
hiisi/main.cpp
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#include "hiisi.h"
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#include <assert.h>
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#include <elf.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <link.h>
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struct app_state {};
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Engine load_hiisi(const char *name) {
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void *mod = dlopen(name, RTLD_NOW);
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Lmid_t list;
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dlinfo(mod, RTLD_DI_LMID, &list);
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printf("link-map list id: %ld\n", list);
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link_map *lmap = 0;
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dlinfo(mod, RTLD_DI_LINKMAP, &lmap);
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printf("Link map:\n");
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printf("addr: %lu\n", lmap->l_addr);
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printf("name: %s\n", lmap->l_name);
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printf("dynamic section: %p\n", lmap->l_ld);
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char pathname[256];
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dlinfo(mod, RTLD_DI_ORIGIN, pathname);
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printf("path: %s\n", pathname);
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/* Discover the size of the buffer that we must pass to
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RTLD_DI_SERINFO. */
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Dl_serinfo serinfo;
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Dl_serinfo *sip;
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if (dlinfo(mod, RTLD_DI_SERINFOSIZE, &serinfo) == -1) {
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fprintf(stderr, "RTLD_DI_SERINFOSIZE failed: %s\n", dlerror());
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exit(EXIT_FAILURE);
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}
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/* Allocate the buffer for use with RTLD_DI_SERINFO. */
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sip = (Dl_serinfo*)malloc(serinfo.dls_size);
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if (sip == NULL) {
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perror("malloc");
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exit(EXIT_FAILURE);
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}
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/* Initialize the 'dls_size' and 'dls_cnt' fields in the newly
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allocated buffer. */
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if (dlinfo(mod, RTLD_DI_SERINFOSIZE, sip) == -1) {
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fprintf(stderr, "RTLD_DI_SERINFOSIZE failed: %s\n", dlerror());
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exit(EXIT_FAILURE);
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}
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/* Fetch and print library search list. */
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if (dlinfo(mod, RTLD_DI_SERINFO, sip) == -1) {
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fprintf(stderr, "RTLD_DI_SERINFO failed: %s\n", dlerror());
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exit(EXIT_FAILURE);
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}
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for (size_t j = 0; j < serinfo.dls_cnt; j++)
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printf("dls_serpath[%zu].dls_name = %s\n",
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j, sip->dls_serpath[j].dls_name);
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Engine engine;
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engine.module = mod;
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*(void **)&engine.init = dlsym(mod, "init");
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*(void **)&engine.event = dlsym(mod, "event");
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*(void **)&engine.iterate = dlsym(mod, "iterate");
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*(void **)&engine.quit = dlsym(mod, "quit");
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assert(engine.init);
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assert(engine.event);
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assert(engine.iterate);
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assert(engine.quit);
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return engine;
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}
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int main(int argc, char **argv) {
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app_state state;
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void *state_ptr = &state;
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Engine hiisi = load_hiisi("build/hiisi/libhiisi-engine.so");
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if (!hiisi.module) {
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printf("%s\n", dlerror());
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return 1;
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}
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hiisi.init(&state, argc, argv);
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while (hiisi.event(&state)) {
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hiisi.iterate(&state);
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}
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dlclose(hiisi.module);
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return 0;
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}
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